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Master SFML 2.0 Game Development: Build Feature-Packed Games for PC, Mobile, and Indie Projects
$34.92
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Master SFML 2.0 Game Development: Build Feature-Packed Games for PC, Mobile, and Indie Projects
Master SFML 2.0 Game Development: Build Feature-Packed Games for PC, Mobile, and Indie Projects
Master SFML 2.0 Game Development: Build Feature-Packed Games for PC, Mobile, and Indie Projects
$34.92
$46.57
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Description
If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination. OverviewDevelop a complete game throughout the bookLearn how to use modern C++ styles to create a fully optimized game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLIn DetailGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!.You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learn from this bookLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with support menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetApproachSFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0
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Reviews
*****
Verified Buyer
5
I'm still finishing off the last two chapters, but the book and provided source code have been enormously helpful for learning much of the foundational ways in which computer games are made. At the end (mostly by chapter 7), you have a very extensible codebase for a 2d shoot-em-up style of game. The authors also make recommendations for further reading on topics that they didn't cover extensively since this is an introductory-level book (note: don't get carried away with an entity system if this is your first time making a game and you've never developed an application based on an entity system before).This book is for people who are comfortable with object-oriented programming in general and who have at least a basic grasp of programming in C++. The SFML wiki details the C++ features you should be comfortable with prior to using the library; I would strongly recommend reviewing the wiki before purchasing this book to make sure it is something that will be appropriate for you.The code written here is also cross-platform--I was able to compile and run the program on Linux, Windows, and Mac with only changes to the Makefile.One minor downside: the book is not written by native English speakers, and it could use a bit more review to clean up the language. This made it slightly less readable at times, but there was always sufficient context to understand what was going on, and it's definitely not enough of an issue to make me take a star off. If you can handle C++, the minor English errors will not be a problem for you.

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